![]() ![]() However, each technique has individual values as to where they get disabled or not by these status effects. These status effects work in a different way than those previously mentioned, as they can disable techniques. Restrain, Snare and Intoxication status effects If an enemy is affected, it will instantly be killed and defeated as normal. If a petrified character's HP is depleted, they will lose the status and become KO'd. Player characters are considered KO'd in this status. If a player is affected, it will remain on the battlefield unable to take any action while still being able to take damage. Petrification: The Petrification status effect petrifies the target.Poison: The Poison status effect (not to be confused with the Poison field tile) makes the target lose a percentage of their maximum amount of Hit Points as turns pass.The player or enemy affected by this status effect will lose it if hit by any attack. Sleep: The Sleep status effect prevents the target from attacking, using items, moving or turning.This status effect takes a long time to recover. Paralysis: The Paralysis status effect prevents the target from attacking, using items, moving or turning.Paralysis, Sleep, Poison and Stone status effects Here you can find a list of all status effects in the game and how they affect player characters and enemies. In Live A Live, some techniques can cause a variety of status effects. Evasion: Increases the chance of evading an attack and of receiving less hits in a multi-hit attack.įor information on Techniques, check the Technique Guide page.Also determines how many hits will impact an enemy in multi-hit attacks. Accuracy: Determines whether your attacks connect or not with the enemy.Your charging techniques will also charge faster. The higher your speed, the less you fill the enemy's charge gauge thus gaining the ability to move more before the enemy's turn. Special Defense: Reduces the damage caused by special attacks.Special Attack: Increases the damage of moves that rely on this stat.Physical Defense: Reduces the damage caused by physical attacks.Physical Attack: Increases the damage of moves that rely on this stat.In the case of an enemy, if it reaches 0, the enemy is defeated and permanently erased from combat.They can also be revived if healed or immediately dismissed from battle if hit once. Incapacitated allies remain in the battlefield and are not able to perform any actions. In the case of the ally, if it reaches 0, the ally is Incapacitated.There are 5 stats that are shared between player and enemy, these are: For example, if you were to take 100 points of damage and have 10 points of defense, you would take 90 points of damage instead. Defense: Decreases damage taken by its value.For example, for Oboromaru it would only apply for attacks like " Shadow Slash" or " Deepest Dark" in which he uses his sword but not for attacks like " Firefall" or " Waterspout" in which he does not attack with his sword. Only applies for certain attacks that "use" your weapon.For example, if you were to do 10 points of damage but have 25 points in the Attack stat, you would do 35 points of damage. ![]() Attack: Increases your damage against an enemy by its value.There are 2 stats that only player characters have: 8.1 Back and Side attack values for the allies.3.3 Status effects and enemy attack patterns.3.2 Restrain, Snare and Intoxication status effects.3.1 Paralysis, Sleep, Poison and Stone status effects. ![]()
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